Description
Bootblock Rebels – The Hidden Stars of the Amiga Underground
Is a 200+ page hardcover book about the people, groups and stories that shaped the Amiga cracking scene. Rather than telling a broad A-Z history of the Amiga, the book focuses on the underground itself – the crackers, swappers, suppliers, sysops and sceners who operated behind the scenes and helped build a culture that spread across disks, mail, BBS boards and copy parties. On Kickstarter, the project was presented as a book filled with interviews, images, screenshots, untold stories and secrets from the Amiga underground, with a strong focus on how the scene actually worked and who made it run.
The book draws on first-hand interviews, original scene material, diskmags, scrolltexts and other contemporary sources to document how the scene worked, who was involved, and how it intersected with the wider Amiga world. It was first launched on Kickstarter, where it was selected as a Project We Love and fully funded in march 2026. You can view the original campaign here: Bootblock Rebels on Kickstarter.
Please note: Due to the current shipping setup, only one book can be purchased per order. If you would like to order additional copies, please place separate orders. Because of the weight of the books, there is no shipping benefit in combining multiple copies in a single shipment.
This is a preorder. Estimated shipping is January 2027.
Payment is collected at the time of ordering via Stripe. Standard refund and return terms apply.
Bootblock Rebels is a book about the Commodore underground, tracing the cracking scene from the C64 era into the rise of the Amiga. It covers legendary groups such as Tristar, Red Sector, Paradox, Scoopex, Crystal, Trilogy, Bamiga Sector One, Paranoimia, Skid Row, Quartex, Fairlight and Razor 1911, and explores the world of cracktros, trainers, BBS boards, swap networks, copy parties, original suppliers and fast-moving software distribution. The book is built around interviews with sysops, suppliers, crackers and other sceners who were there, offering a direct account of how the Amiga scene grew, competed and spread across Europe and beyond.




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